Lizardfolk

Description:

N Medium humanoid (reptilian)
Init 3; Senses Perception +1
Defense
AC 17, touch 10, flat-footed 17 (
5 natural, 2 shield)
hp 15 (2d8
2)
Fort 4, Ref +0, Will +0
Offense
Speed 30 ft., swim 15 ft.
Melee morningstar +8 (1d8
1), bite 8 (1d4); or claw +2 (1d41),
bite 2 (1d41)
Ranged javelin 8 (1d61)
Statistics
Str 13, Dex 10, Con 13, Int 9,
Wis 10, Cha 10
Base Atk +1; CMB +5; CMD 12
Feats Multiattack
Skills Acrobatics +2, Perception +1, Swim +8;
Racial Modifiers +4 Acrobatics
Languages Draconic
SQ hold breath
Ecolo gy
Environment temperate swamps
Organization solitary, pair, band (3–12), or tribe (13–60)
Treasure NPC gear (heavy wooden shield, morningstar, 3
javelins)
Special Abilities
Hold Breath (Ex) A lizardfolk can hold its breath for a number
of rounds equal to 4 times its Constitution score before it
risks drowning.

Bio:

Lizardfolk

Moritz Wilde Welt Momorider